Board Games & Accessories


Rules of the Game

The game was a sensation in America when it was imported from China in the 1920s, with the same Mahjong game taking on a number of trademarked names, such as ''Pung Chow'' or the ''Game of Thousand Intelligences''. Part of Mahjong nights in America were to decorate rooms in Chinese style and dress like Chinese.

 

American mahjong, which was mainly played by women during the time, grew from this craze, and in the 1930s, after many revisions of the rules (including some that were considered fundamentals in other variants, such as the notion of a standard hand) led to the formation of the National Mah Jongg League in1937, along with the first American mahjong rulebook, ''Maajh: The American Version of the Ancient Chinese Game''.  Despite it being Chinese in origin and accepted by players of all racial backgrounds when first introduced by Babcock, American Mahjong is considered a Jewish game, as many American mahjong players are of Jewish descent, and the NMJL was founded by Jewish players and considered a Jewish organization. But, at the same time, this traditional Chinese game was banned in its homeland in 1945, when the People's Republic of China was founded. The new Communist government forbade any gambling activities, which were regarded as symbols of capitalism corruption. After the Cultural Revolution, the game was revived, and once again Mahjong has become one of the most favorite pastimes of the Chinese people.

Gameplay

Each player is dealt either 13 tiles for 13-tile variations or 16 tiles for 16-tile variations. A turn involves a player's drawing of a tile from the wall (or draw pile) and then placing it in his hand. The player then discards a tile onto the table. This

signals the end of his turn, prompting the player to the right to make his move. As a form of courtesy, each player is encouraged to announce loudly the name of the tile being discarded. Many variations require that discarded tiles be placed in an orderly fashion in front of the player, while some require that these be placed face down.

   

Flower Tiles

Flower tiles, when dealt or drawn, must be immediately replaced by a tile from the dead wall, or if no dead wall exists, the back end of the wall. They are immediately exposed (placed in view on the table on front of the player's tiles). At the start of  each round, where two or more players may have flower tiles, flower tiles are replaced starting with the dealer and moving to the right.

Flower tiles may or may not have point value; and in some variations, possession of all the flower tiles wins the round regardless of the

actual contents of the hand.

In American Mahjong, however, Flower tiles are not instantly exposed and replaced, as they may be melded with other Flower tiles in the same group (in essence, they are treated as if they were another set of honor tiles) or be used as a requirement of a winning hand. Early versions of American Mahjong used Flower tiles as Joker tiles.



Joker Tiles

A feature of several variations, most notably American variations of Mahjong, is the notion of wild card or Joker tiles. They may be used as a substitute for any tile in a hand (or, in some variations, only tiles in melds). Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents. Rules governing discarding Joker tiles also exist: some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile (or the absence of a tile, if it is the first discard). Joker tiles may or may not have an impact on scoring, depending on the variation. Some special hands may require the use of Joker tiles (for example, to   represent a "fifth tile" of a certain suited or honor tile). In American Mahjong, it is illegal to pass jokers during the Charleston  .



Melds

When a player discards a tile, any other player may "call" or "bid" for it in order to complete a meld (a certain set of tiles) in his or her own hand. The disadvantage of doing this is that the player must now expose the completed meld to the other players, giving them an idea of what type of hand he or she is creating. This also creates an element of strategy, as in many variations, discarding a tile that allows another player to win the game causes the discarding player to lose points (or pay the winner more in a game for money). Most variants (again, with the notable exception of American Mahjong) allow three types of melds. When a meld

is declared through a discard, the player must state the type of the meld to be declared and place the meld face-up. The player must then discard a tile, and play continues to the right. Because of this, turns may be skipped in the process.

Chow is a meld of three suited tiles in sequence. Unlike other melds, an exposed Chow may only be declared off the discard of the player on the left. American Mahjong does not have a formal chow (that is, you cannot declare chows),   but some hands may require that similar sequences be constructed in the hand. Some

American variations may also have the knitted sequence, where the three tiles are of three different suits. Sequences of higher length are usually not permissible (unless it forms more than one meld).

Eye  The pair, while not a meld (and thus, cannot be declared or formed with a discard), is the final component to the standard hand. It consists of two identical tiles. It is to note that American mahjong handsmay have tile constructions that are not melds, such as "NEWS" (having one of each wind). As they are not melds, they cannot be formed off discards, and in some variations, cannot be constructed in part or in whole by Joker tiles.

When two or more players call for a discarded tile, a player taking the tile to win the hand has precedence over all others, followed by pong or kong declarations, and lastly chows. In American Mahjong, where it may be possible for two players needing the same tile for melds, the meld of a higher number of   identical tiles takes precedence. If two or more players call for a meld of the same precedence (or to win), the player closest to the right wins out (but the game may be declared an abortive draw if two or more players call a tile for the win, again depending on the variation). In particular, if a call to win overrides a call to form a kong, such a move is called robbing the Kong , and may give a scoring bonus. There is generally an informal convention as to the amount of time allowed to make a call for a discarded tile before the next player takes its turn. In American Mahjong, this "window of opportunity" is explicitly stated in the rules, where in other variants, it is generally viewed that when the next player's turn starts (i.e. the tile leaves the wall), the opportunity has been lost.

 

Ready Hands

When a hand is one tile short of winning the hand is said to be a ready hand. The player holding a ready hand is said to be waiting for certain tiles. It is common to be waiting for two or three tiles, and some variations award points for a hand that is waiting for one tile. In 13-tile Mahjong, the most amount of tiles that you can wait for is 13 (the thirteen terminals, a nonstandard special hand). Some variations of Mahjong, most notably Japanese variations, allow a player to declare riichi, sometimes known as reach as it is phonetically similar). A declaration of riichi is a promise that any tile drawn by the player is immediately discarded unless it constitutes a win. A player who declares riichi and wins usually receives a point bonus for their hand, while a player who declares riichi and loses is

usually penalized in some fashion. When four players declare a riichi, the game is a draw. Declaring a nonexistent riichi is penalized.

 

Draws

If only the dead wall remains and no one has won, the round is drawn ( liu ju, Japanese Ryuukyoku ) or "goulashed". A new round begins, and depending on the variant, game wind may change.

   

Winning

A player wins the round  by creating a standard mahjong hand (in Western Classical variants, this is known as creating a Mahjong, and the process of winning is called going Mahjong) which consists of a certain number of melds, four for 13-tile variations and five for 16-tile variations, and a pair. Some variations may also require that winning hands be of some point value. Variations may also have special

nonstandard hands that a player can make (in this sense, American Mahjong is a variant where only special hands exist).

Turns and Rounds

If the dealer wins the game, they will stay as the dealer. Otherwise, the player to the right becomes dealer and the player's wind becomes the Game Wind, in the sequence East-South-West-North. After the wind returns to East (i.e. each player has been the dealer), a round is complete and the Prevailing Wind will change, again in the sequence East-South-West-North. A full game of

mahjong ends after 4 rounds, i.e. when the North Prevailing Wind round is over. It is often regarded as an unlucky act to stop the game play at the West round, as West has a similar meaning to death in Chinese.



Scoring

 
Scoring in Mahjong involves points, with a monetary value for points agreed upon by players. Although in many variations scoreless hands are possible, many require that hands be of some point value in order to win the round. While the basic game play is more or less

the same throughout mahjong, the greatest divergence between variations lies in the scoring systems. Like the game play, there is a generalized system of scoring, based on the method of winning and the winning hand, from which Chinese and Japanese (among notable systems) base their roots. American mahjong generally has greatly divergent scoring rules (as well as greatly divergent game play rules). Because of the large differences between the various systems of scoring (especially for Chinese variants), groups

of players will often agree on particular scoring rules before a game. Like with game play, many attempts have been made to create an international standard of scoring, but most are not widely accepted.

Points (terminology of which differs from variation to variation) are obtained by matching the winning hand and

the winning condition with a specific set of criteria, with different criteria scoring different values. Some of these criteria may be subsets of other criteria (for example, having a meld of one Dragon versus having a meld of all of them), and in these cases, only the most general criteria is scored. The points obtained may be translated into scores for each player using some (typically exponential) functions. When gambling with mahjong, these scores are typically directly translated into sums of money. Some criteria may be

also in terms of both points and score.

   

   

      

   

   

      

   

   

      

   

   

   

 

 

   

      

   

 




19" Beechwood Backgammon Set With Inlaid Design
Reg. $129.00
On SALE for only $109.00
Executive 19 1/4" Backgammon Set Beautiful Inlay-Design Beechwood Case Wood Chips - Wood Dice Cups
Go Board With Folding Legs
Reg. $69.00
On SALE for only $45.95
Full size Go board with folding legs. Now you can play the board game Go even if you don't have table space!
Phantom Force Electronic Chess Set
Reg. $229.00
On SALE for only $198.00
The Phantom Force • Autonomous Self-Moving Electronic Chess Set
Deluxe Sudoku Board Game
Reg. $55.00
On SALE for only $46.00
NEW! The ever popular Sudoku puzzle game is now available in a board game version! Get yours today because these will be hot sellers!
3 Track Walnut Cribbage Board With Storage
Reg. $49.00
On SALE for only $44.00
Walnut Star Inlay! 3 track walnut cribbage board game with pegs, playing cards, storage and gift boxed!
Wooden Folding Go Set With Carrying Handle
Reg. $82.00
On SALE for only $74.00
This Go set is very popular and will sell out fast! Order yours today!
1-12 Deluxe Shut The Box
Reg. $44.00
On SALE for only $38.00
Beautifully crafted deluxe shut the box available with burgundy or green felt and oak wood.
Civil War Chess Set With Oak Board
Reg. $90.00
On SALE for only $80.00
Civil War Chessmen depict true to life resemblance to Presidents Abraham Lincoln, Jefferson Davis, General Ulysses S. Grant , Robert E. Lee.
15" Backgammon Board Game With Textured Burgundy Case
Reg. $59.00
On SALE for only $55.00
A very stylish backgammon game with textured burgundy accented vinyl case. Backgammon board game comes with checkers (chips) and cups.
American Mah Jong Set w/Oak Case
Reg. $159.00
On SALE for only $139.00
American Mah Jong set with beautiful oak case, wooden tile racks and rule book.
Medieval Times Chess Set With Oak Board
Reg. $88.00
On SALE for only $78.00
Medieval times chess set with oak veneer board with felt protectors.
 

Home | Board Game Sudoku | Chess Sets | Themed Chess Sets | Chess | Fantasy Chess Sets | Civil War Chess Sets | Medieval Chess Sets | Staunton Chess Sets | Oriental Chess Sets | Roman Chess Sets | Renaissance Chess Sets | Nautical Chess Sets | Marble Chess Sets | Electronic Chess Sets | Wooden Chess Sets | Chess Tables | Chess Boards | Isle of Lewis Chess Sets | Staunton Chess Sets | Chess Piece Storage | Chessmen | Chess Box | Chess Clocks | Chess Set Sale | Travel Chess Sets | Pewter Chess Sets | Glass Chess Sets | Metal Chess Sets | Fun Games | Mah Jong | Checkers | Chinese Checkers | Backgammon | Board Game Go | Board Game Cribbage | Electronic Games | Travel Games | Other Shops | Contact Us | Rules Of The Game | About Us | FAQ | Shopping Cart | Shipping/Returns | Privacy Policy | Links | Site Map | Directories | Squidoo For Classic Board Games |