The Go game is an ancient Chinese board game
often compared to chess, an abstract board game involving strategic opening
sequences with Go stones on a wooden Go board. The Go game is gaining in
popularity worldwide and is offered in several variations of board sizes
depending on the skill level of the player. When you are new to the game it is
better to start with a smaller board which will help to understand the game
quicker, the full size board (19"x19") is better suited for the intermediate
or advanced players.
Two players, battle to maximize the territory
they control, seeking to surround large areas of the board with their stones,
to capture any opposing stones that invade these areas, and to protect their
own stones from capture. The strategy involved can become very subtle and
sophisticated!
The board game Go stresses the
importance of balance on several levels, and has profound internal tensions.
To command an area of the board, it is wise to make moves close together; but
to cover a vast area a player needs to spread out, which may leave weaknesses
that can be exploited. Playing too low (close to the edge) commands
insufficient territory and influence; however playing too high (far from the
edge) permits the opponent to invade.
It has been stated that the game Go is the most
complex game in the world because of its large number of variations in
individual games.
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Basic concepts & strategic aspects of the board
game Go.
A. Connection: Keeping your own Go
stones connected allows fewer groups a defensive strategy.
B. Cut: Keeping your opponents Go stones
disconnected dictates that your opponent needs to defend more groups.
C. Life: This strategy is permanently
alluding capture of your Go stones. The easiest strategy is for the group to
surround two eyes (separate empty areas), so that filling one eye will not
destroy the group and hence suicidal.
D. Death: Void of life coupled with the
inability to create it, culminating into removal of a group.
E. Invasion: Creating a new living
position inside an area where the opponent dominates, as a means of balancing
territory.
F. Reduction: Positioning a stone far
enough into the opponent's area of influence to dilute the amount of territory
they will eventually command, but not too far in that it can be cut off from
friendly stones outside.
G. Sente: Action that triggers reaction
by your opponent, giving you control of the game.
The strategy of the board game Go can become
very abstract and complex. Serious Go players invest years improving their
understanding of strategy.